An introduction to the powerful NURBS modeling tools available in Autodesk Maya.

 

Overview

The Art of NURBS Modeling Volume 1 provides visual effects artists with an introduction to the powerful NURBS modeling tools available in Autodesk Maya.

From curves to surfaces and everything in between, we’ll dive deep into the Maya NURBS modeling tools, and put them to use by modeling a highly detailed, hurricane lantern.

NURBS modeling techniques are used in the visual effects industry for creating highly detailed, hard surfaced models. We’re going to learn how to create NURBS surfaces from curves by using the loft, extrude, revolve, and planar surface tools.

A NURBS surface is only as good as its underlying curves so we’re going to spend a fair bit of time learning about curve creation and editing techniques that will help you create better models.

Along the way, we’re going to learn numerous tips for efficient NURBS modeling, including how to keep objects organized using display layers, how to create accurate scale models using reference images, and discover countless time-saving techniques.

Essential Topics

  • NURBS Curves
  • NURBS Primitives
  • Curve Components
  • Curve Degree
  • Curve Parameterization
  • CV Curve Tool
  • EP Curve Tool
  • Reverse Curve Direction
  • Inserting Knots
  • Curve Primitives
  • Open and Closed Curves
  • Detaching Curves
  • Cut and Attach Curve Tools
  • Snapping Tools
  • NURBS Surfaces
  • Revolved Surfaces
  • Extruded Surfaces
  • Lofted Surfaces
  • Planar Surfaces
  • Duplicating Surfaces
  • Construction History
  • Modeling a Hurricane Lantern
  • Maya Set Project Directory
  • Modeling with a Reference Image
  • Using Display Layers
  • Drawing Curves
  • Building Surfaces
  • NURBS Surface Tessellation